![]() an improved VR display view, with new docked preview and full screen modes. Youll need this to be fullscreen for Steam VR to work correctly. I then click on my standalone window, and it now looks cross eyed. Compositor: Fix for flickering overlays when apps dont make framerate. HTC makes no claims regarding any statements on external websites. So I click on my editor again like I did previously, but this time does not work. My game is still running in the standalone window and moving my hmd, makes my level orientate accordingly. Okay now I stop game and press vr preview again, this time I get compositor is not fullscreen and in my hmd, I see a red background with my base stations still visible. Head tracking, screen orientation and everything else works perfect till this point. I then move my cursor and click on my Unreal editor(not on the standalone vr preview window), and then it correctly displays my level in my hmd. Alle Marken sind Eigentum ihrer jeweiligen Besitzer in den USA und anderen Ländern. Preview launches but my hmd still shows my VR blue vive screen(the blue one with planet and stars). At first I get this status below and my vr compositor window is empty( but in my hmd it correctly displays the vive screen(the blue one with planet and stars) that allows me to view my base stations and access the steam vr control panel in vr) ![]() Try not having windows in fullscreen a part from the SteamVR tool, not having windows out of the main screen and when Unreal opens the window with the game click with. In some point it always complains about not been fullscreen but it works just fine. HTC VIVE Template (soon to be general VR template) Howdy there! We already have a few templates by other community members but I'll give it a go with one I'll leave open so we can kind of turn this into a community template GitHub Download.ġ13873-screenresolution.jpg 831×576 55.1 KB I have the same problem and what I do is launching the Steam VR tool and then launching Unreal. I’ve tried multiple ‘noob proof’ projects like: Unreal HTC VIVE Template :: SteamVR Developer Hardware General Discussions On occasion, instead of a red screen it will show the game environment, but does so as if the headset is still at 0,0,0, or sometimes it puts the game screen on the regular monitor instead of the HMD, which ends up with a view of the desktop instead. As soon as the game is maximized again it red screens once more. Clicking the fullscreen button winds up minimizing the game and returning me to the base SteamVR menu with the night sky around you. Every time I package and cook a project and put it on my vive, I get the red screen in the vive and the warning on SteamVR that the compositor needs to be fullscreen.
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